Standards
Cause and Effect
Generate resourceHuman Impact
Generate resourceEarth and Human Activity
Generate resourcePatterns
Generate resourceWeather
Generate resourceCause and Effect
Generate resourceEnergy Transfer
Generate resourceEarth’s Systems
Generate resourceSystems and System Models
Generate resourceInterdependent Relationships
Generate resourcePatterns
Generate resourceStructures and Processes
Generate resourceEcosystems: Interactions, Energy, and Dynamics
Generate resourceCause and Effect
Generate resourceChanges in Motion
Generate resourceMotion and Stability: Forces and Interactions
Generate resourcePlan and carry out investigations to determine the effects of forces of different strengths and directions on the motion of an object, including speed, direction, and distance traveled.
Generate resourceObtain, evaluate, and communicate information about using weather forecasts to make plans and prepare for severe weather.
Generate resourceIdentify a problem and design possible solutions that lessen the human impact on the local environment.
Generate resourceAnalyze data from investigations to determine whether a design solution provides sufficient force to change the speed or direction of an object.
Generate resourceUse data from observations to distinguish characteristics of living and nonliving things.
Generate resourceUse observations to determine patterns of what plants and animals (including humans) need to survive, including light, water, and nutrients.
Generate resourceGather information from observations and media to explain how plants and animals can provide for their needs by changing their environment.
Generate resourceUse models of natural habitats to represent the interdependence among plants and animals native to their community.
Generate resourceCrosscutting Concepts (CCCs)
Generate resourceScience and Engineering Practices (SEPs)
Generate resourcePatterns:Â Patterns in the natural and human-designed world can be observed, used to describe phenomena, and used as evidence.
Generate resourceCause and Effect: Mechanism and Prediction: Events have causes that generate observable patterns. Simple tests can be designed to gather evidence to support or refute students’ ideas about causes.
Generate resourceScale, Proportion, and Quantity:Â Relative scales allow objects and events to be compared and described (e.g., bigger and smaller; hotter and colder; faster and slower). Standard units are used to measure length.
Generate resourceSystems and System Models:Â Objects and organisms can be described in terms of their parts. Systems in the natural and designed world have parts that work together.
Generate resourceEnergy and Matter: Flows, Cycles, and Conservation:Â Objects may break into smaller pieces, be put together into larger pieces, or change shapes.
Generate resourceStructure and Function:Â The shape and stability of structures of natural and designed objects are related to their function(s).
Generate resourceStability and Change:Â Some things stay the same while other things change. Things may change slowly or rapidly.
Generate resourceAsking Questions and Defining Problems:Â s Formulating simple descriptive questions that can be tested.
Generate resourceDeveloping and Using Models:Â Using and developing models that represent concrete events or design solutions, including diagrams, drawings, physical replicas, dioramas, dramatizations, or storyboards.
Generate resourcePlanning and Carrying Out Investigations:Â Designing and conducting simple investigations, based on fair tests, which provide data to support explanations or design solutions.
Generate resourceAnalyzing and Interpreting Data:Â Collecting, recording, and sharing observations.
Generate resourceUsing Mathematics and Computational Thinking: Recognizing ways that mathematics can be used to describe the natural and designed world(s).
Generate resourceConstructing Explanations and Designing Solutions:Â Using evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.
Generate resourceEngaging in Argument from Evidence:Â Comparing ideas and representations about the natural and designed world(s).
Generate resourceObtaining, Evaluating, and Communicating Information:Â Using observations and texts to gather and communicate new information
Generate resourceEarth’s Systems
Generate resourceEcosystems: Interactions, Energy, and Dynamics
Generate resourceMotion and Stability: Forces and Interactions
Generate resourceInvestigate ways to move different objects to include pushing, pulling, and colliding objects.
Generate resourceAssociate seasons of the year with various weather conditions and identify how to prepare for certain conditions (e.g., tornados, floods, snow).
Generate resourceObserve the movement of objects in a variety of real-world environments.
Generate resourceParticipate in the construction and/or care of a model habitat of plants and animals native to Alabama.
Generate resourceGive examples of the sun’s effects on Earth (limited to heat and light).
Generate resourceParticipate in the construction of a device to reduce the effects of sunlight.
Generate resourceParticipate in daily weather activities with common symbols (e.g., sun, cloud, rain, wind, snowflake).
Generate resourceDesign Thinking
Generate resourceInnovative Designer
Generate resourceSystems
Generate resourceComputing Analyst
Generate resourceCollaborative Research
Generate resourceDigital Tools
Generate resourceGlobal Collaborator
Generate resourceImpact of Computing
Generate resourceLegal and Ethical Behavior
Generate resourceSafety, Privacy, and Security
Generate resourceCitizen of a Digital Culture
Generate resourceProgramming and Development
Generate resourceAlgorithms
Generate resourceComputational Thinker
Generate resourceUse a variety of digital devices, in both independent and collaborative settings. Examples: Interactive boards, tablets, laptops, other handheld devices.
Generate resourceUse a design process in a guided setting to create an artifact or solve a problem. Example: Problem - understanding locations on the school campus. Solution - draw paper or digital maps of the school.
Generate resourceDistinguish between private and public information. Example: Your birth date is private; your shirt color is public.
Generate resourceIdentify age-appropriate methods for keeping personal information private. Example: Keeping passwords, name, address, and phone number confidential.
Generate resourceDemonstrate appropriate behaviors for working with others responsibly and kindly. Examples: Face-to-face collaborative groups or interactions, online interactions, role play.
Generate resourceRecognize ways in which computing devices make certain tasks easier. Examples: Communication, doctor’s visits/medical records, maps and directions.
Generate resourceCreate a research-based product collaboratively using online digital tools, given specific guidance. Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources as a group or with a partner.
Generate resourceList the sequence of events required to solve problems. Examples: Tying shoes, making a sandwich, brushing teeth.
Generate resource