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Grade 2 Science Alabama standards Standards

97 standards - Alabama Alabama standards

These are the official Grade 2 Science Alabama Alabama standards — the exact codes and student expectations grade 2 teachers are required to teach and Alabama state test assesses. Browse every standard below, then generate a print-ready, Alabama standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Cause and Effect

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Human Impact

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Stability and Change

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Changes Over Time

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Scale, Proportion, and Quantity

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Water

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Patterns

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Physical Features

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Earth’s Systems

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System and System Models

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Biodiversity

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Structure and Function

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Cause and Effect

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Interdependent Relationships

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Ecosystems: Interactions, Energy, and Dynamics

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Stability and Change

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Physical and Chemical Changes

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Structure and Function

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Structure and Properties

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Matter and Its Interactions

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Design Thinking

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Innovative Designer

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Systems

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Data

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Computing Analyst

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Collaborative Research

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Digital Tools

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Communication

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Global Collaborator

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Impact of Computing

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Digital Identity

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Legal and Ethical Behavior

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Citizen of a Digital Culture

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Programming and Development

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Algorithms

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Abstraction

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Computational Thinker

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Earth’s Systems

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Ecosystems: Interactions, Energy, and Dynamics

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Matter and Its Interactions

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2.1

Plan and carry out investigations to compare, contrast, and classify various solid and liquid materials according to physical properties, including color and texture.

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2.1

Create and sort information into useful order using digital tools. Examples: Sort data spreadsheets A-Z, simple filters, and tables.

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2.10

Use a variety of sources to provide evidence that Earth’s events can occur slowly or rapidly. Examples: erosion, melting of glaciers; earthquakes, volcanic eruptions

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2.10

Identify multiple tools which could be used to complete a task.

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2.11

Evaluate multiple solutions designed to slow or prevent wind or water from changing the shape of Earth’s surface.

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2.11

Type 10 words per minute with 95% accuracy using appropriate keyboarding techniques.

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2.12

Conduct basic keyword searches to gather information.

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2.13

Create a research-based product using online digital tools.

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2.14

Collect, create, and organize data in a digital chart or graph.

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2.15

Explain how users control the ways digital devices save information in an organized manner. Examples: Folders, cloud-based, pictures, chronologically, naming files.

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2.16

Compare the different operating systems used on digital devices.

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2.17

Explain the purposes of visible input and output components of digital devices. Examples: Purpose of keyboard, mouse, ports, printers, etc.

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2.18

Investigate the design process and use digital tools to illustrate potential solutions to a problem, given guidance and support. Examples: Create a presentation, drawing or graphic, audio tool, or video.

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2.2

Conduct investigations to determine suitable uses of natural and manufactured materials based on their observable properties, including strength, flexibility, hardness, absorbency, and texture.

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2.2

Create an algorithm for other learners to follow. Examples: Unplugged coding activities, illustrate sequence of a process such as baking a cake.

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2.3

Demonstrate and explain how structures made from a small set of pieces can be disassembled and then reassembled as new and different structures.

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2.3

Construct elements of a simple computer program using basic commands. Examples: Digital block-based programming, basic robotics.

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2.4

Provide evidence that some changes in matter caused by heating or cooling can be reversed and some changes are irreversible.

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2.4

Identify bugs in basic programming. Examples: Problem-solving, trial and error.

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2.5

Plan and carry out an investigation, using one variable at a time, to determine how each variable affects plant growth.

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2.5

Cite media and/or owners of digital content at an age-appropriate level. Example: Basic website citation.

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2.6

Design and construct models to simulate how animals disperse seeds or pollinate plants.

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2.6

Demonstrate appropriate behaviors for communicating in a digital environment. Example: netiquette.

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2.7

Obtain information to explain that there are many different kinds of living things that exist in habitats on land and in water.

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2.7

List positive and negative impacts of digital communication. Example: Anything posted or communicated electronically may be easily reproduced and could remain a positive or negative part of your digital identity/footprint.

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2.8

Use models to distinguish between the shapes and kinds of land and water on Earth.

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2.8

Interpret ways in which computing devices have influenced people’s lives. Example: Discuss tasks completed daily in which some type of device is used to make the tasks easier (calculator, microwave to quickly heat food, mobile phone for instant communication).

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2.9

Obtain information to identify where water is found on Earth and determine whether it is a solid or a liquid.

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2.9

Use a variety of digital tools to connect with other learners. Examples: Online conferences, blogs, collaborative documents.

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SCI.AAS.2.1

Participate in investigations to describe and sort solid and liquid materials according to physical properties.

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SCI.AAS.2.10

Participate in multimedia activities (i.e., reading and video) that show Earth events happening over the short term or long term (e.g., volcano, earthquake, erosion, glacier).

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SCI.AAS.2.11

Participate in activities that model changes caused by Earth’s events (e.g., creating water barriers out of sticks, pebbles, etc., and/or using a fan to simulate wind/tornado).

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SCI.AAS.2.2

Identify suitable uses of natural and manufactured materials based on their observable properties.

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SCI.AAS.2.3

Participate in building and then disassembling structures to make new structures.

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SCI.AAS.2.4

Predict changes to matter, reversible and irreversible, that may occur when matter is heated or cooled (e.g., heating or freezing water, boiling an egg, baking a cake).

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SCI.AAS.2.5

Participate in investigations of the growth needs of plants (e.g., water, light, soil, air) over a period of time.

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SCI.AAS.2.6

Recognize that most plants produce seeds, which can be transferred by animals to cause new plants to be planted in other areas.

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SCI.AAS.2.7

Identify that there are many different kinds of living things that exist in habitats on land and in water.

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SCI.AAS.2.8

Identify the physical features of Earth (e.g., mountains, valleys, rivers, lakes).

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SCI.AAS.2.9

Identify places where water is found on Earth as a liquid (e.g., rivers, lakes, oceans) and as a solid (ice/glaciers).

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Crosscutting Concepts (CCCs)

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Science and Engineering Practices (SEPs)

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K-2.CCC.1

Patterns: Patterns in the natural and human-designed world can be observed, used to describe phenomena, and used as evidence.

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K-2.CCC.2

Cause and Effect: Mechanism and Prediction: Events have causes that generate observable patterns. Simple tests can be designed to gather evidence to support or refute students’ ideas about causes.

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K-2.CCC.3

Scale, Proportion, and Quantity: Relative scales allow objects and events to be compared and described (e.g., bigger and smaller; hotter and colder; faster and slower). Standard units are used to measure length.

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K-2.CCC.4

Systems and System Models: Objects and organisms can be described in terms of their parts. Systems in the natural and designed world have parts that work together.

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K-2.CCC.5

Energy and Matter: Flows, Cycles, and Conservation: Objects may break into smaller pieces, be put together into larger pieces, or change shapes.

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K-2.CCC.6

Structure and Function: The shape and stability of structures of natural and designed objects are related to their function(s).

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K-2.CCC.7

Stability and Change: Some things stay the same while other things change. Things may change slowly or rapidly.

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K-2.SEP.1

Asking Questions and Defining Problems: s Formulating simple descriptive questions that can be tested.

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K-2.SEP.2

Developing and Using Models: Using and developing models that represent concrete events or design solutions, including diagrams, drawings, physical replicas, dioramas, dramatizations, or storyboards.

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K-2.SEP.3

Planning and Carrying Out Investigations: Designing and conducting simple investigations, based on fair tests, which provide data to support explanations or design solutions.

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K-2.SEP.4

Analyzing and Interpreting Data: Collecting, recording, and sharing observations.

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K-2.SEP.5

Using Mathematics and Computational Thinking: Recognizing ways that mathematics can be used to describe the natural and designed world(s).

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K-2.SEP.6

Constructing Explanations and Designing Solutions: Using evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.

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K-2.SEP.7

Engaging in Argument from Evidence: Comparing ideas and representations about the natural and designed world(s).

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K-2.SEP.8

Obtaining, Evaluating, and Communicating Information: Using observations and texts to gather and communicate new information

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