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Grade 1 Science Alabama standards Standards

88 standards - Alabama Alabama standards

These are the official Grade 1 Science Alabama Alabama standards — the exact codes and student expectations grade 1 teachers are required to teach and Alabama state test assesses. Browse every standard below, then generate a print-ready, Alabama standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Patterns

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Sun, Moon, and Stars

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Earth’s Place in the Universe

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Patterns

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Inherited Traits and Environmental Impact

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Heredity: Inheritance and Variation of Traits

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Patterns

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Growth and Development

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Structure and Function

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External Structures

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From Molecules to Organisms: Structures and Processes

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Cause and Effect

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Wave Properties

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Waves and Their Applications in Technologies for Information Transfer

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Design Thinking

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Innovative Designer

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Systems

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Data

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Computing Analyst

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Collaborative Research

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Digital Tools

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Communication

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Global Collaborator

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Impact of Computing

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Digital Identity

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Legal and Ethical Behavior

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Safety, Privacy, and Security

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Citizen of a Digital Culture

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Programming and Development

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Algorithms

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Abstraction

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Computational Thinker

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Earth’s Place in the Universe

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Heredity: Inheritance and Variation of Traits

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From Molecules to Organisms: Structures and Processes

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Waves and Their Applications in Technologies for Information

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1.1

Carry out investigations to provide evidence that the vibrations of matter can make sound and sound can make matter vibrate.

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1.1

Classify and sort information into logical order with and without a computer. Examples: Sort by shape, color, or other attribute; sort A-Z.

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1.10

Identify an appropriate tool to complete a task when given guidance and support. Examples: Choosing a word processing tool to write a story, choosing a spreadsheet for a budget.

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1.11

Type five words per minute minimum with 95% accuracy using appropriate keyboarding techniques.

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1.12

Identify keywords in a search and discuss how they may be used to gather information.

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1.13

Create a research-based product collaboratively using online digital tools. Examples: Find simple facts about a specific topic, create a slide that contains facts located in trade books or other sources

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1.14

Discuss the purpose of collecting and organizing data.

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1.15

Interpret data displayed in a chart. Example: Using charts which depict data students interpret the data either verbally or in written form (which has more, less, are equal).

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1.16

Demonstrate how digital devices can save information as data that can be stored, searched, retrieved, and deleted.

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1.17

Use digital devices with a variety of operating systems. Examples: Interactive boards, tablets, laptops, other handheld devices

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1.18

Label visible components of digital devices. Examples: Visible input and output components such as USB, touch screen, keyboard, audio and video connectors, speakers.

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1.19

Identify and revise problem-solving strategies to solve a simple problem. Examples: Scientific method, visual images or mind pictures, look for patterns, systematic list.

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1.2

Use evidence from observations to explain that light is necessary in order for an object to be seen.

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1.2

Order events into a logical sequence or algorithm. Examples: Unplugged coding activities, sequence of instruction.

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1.3

Plan and carry out investigations to determine how light is affected when it interacts with various types of materials.

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1.3

Construct elements of a simple computer program in collaboration with others. Examples: Block programming, basic robotics, unplugged programming.

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1.4

Design and construct a device that uses light or sound waves to send a communication signal over a distance.

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1.4

Demonstrate age-appropriate methods for keeping personal information private. Example: Keep passwords confidential, use anonymous profile picture or avatar, develop user names that are non-identifying or do not include actual name.

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1.5

Use information from observations to explain how various external features help living things survive, grow, and meet their needs.

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1.5

Differentiate between prior knowledge and ideas or thoughts gained from others.

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1.6

Obtain information from text and other media to provide evidence that parents and their offspring engage in patterns of behavior that help the offspring survive.

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1.6

Identify appropriate and inappropriate behaviors for communicating in a digital environment. Examples: Cyberbullying, online etiquette.

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1.7

Make observations to identify the similarities and differences between offspring and their parents.

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1.7

Recognize that a person has a digital identity.

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1.8

Observe, describe, and predict patterns of the sun, moon, and stars as they appear in the sky.

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1.8

Identify ways in which computing devices have impacted people’s lives. Example: Location services, instantaneous access to information.

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1.9

Use observations of seasonal sunrise and sunset patterns to describe the relationship between the number of hours of daylight and the time of year.

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1.9

Use a variety of digital tools collaboratively to connect with other learners. Examples: Video calling, blogs, collaborative documents.

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SCI.AAS.1.2

Recognize that light is needed in order for an object to be seen.

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SCI.AAS.1.3

Identify objects that are see-through (transparent) and objects that are not see-through (opaque).

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SCI.AAS.1.4

Participate in the construction of a device and/or activities that use light or sound.

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SCI.AAS.1.5

Identify external features that help living things survive, grow, and meet their needs (e.g., animals grow thick fur in the winter to stay warm, turtles have a shell to protect their body).

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SCI.AAS.1.6

Identify ways parents and their babies communicate to help babies survive and grow.

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SCI.AAS.1.7

Identify similarities and differences between parents and offspring in animals.

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SCI.AAS.1.8

Identify the moon, sun, and other stars and when they appear in the sky.

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Crosscutting Concepts (CCCs)

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Science and Engineering Practices (SEPs)

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K-2.CCC.1

Patterns: Patterns in the natural and human-designed world can be observed, used to describe phenomena, and used as evidence.

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K-2.CCC.2

Cause and Effect: Mechanism and Prediction: Events have causes that generate observable patterns. Simple tests can be designed to gather evidence to support or refute students’ ideas about causes.

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K-2.CCC.3

Scale, Proportion, and Quantity: Relative scales allow objects and events to be compared and described (e.g., bigger and smaller; hotter and colder; faster and slower). Standard units are used to measure length.

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K-2.CCC.4

Systems and System Models: Objects and organisms can be described in terms of their parts. Systems in the natural and designed world have parts that work together.

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K-2.CCC.5

Energy and Matter: Flows, Cycles, and Conservation: Objects may break into smaller pieces, be put together into larger pieces, or change shapes.

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K-2.CCC.6

Structure and Function: The shape and stability of structures of natural and designed objects are related to their function(s).

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K-2.CCC.7

Stability and Change: Some things stay the same while other things change. Things may change slowly or rapidly.

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K-2.SEP.1

Asking Questions and Defining Problems: s Formulating simple descriptive questions that can be tested.

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K-2.SEP.2

Developing and Using Models: Using and developing models that represent concrete events or design solutions, including diagrams, drawings, physical replicas, dioramas, dramatizations, or storyboards.

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K-2.SEP.3

Planning and Carrying Out Investigations: Designing and conducting simple investigations, based on fair tests, which provide data to support explanations or design solutions.

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K-2.SEP.4

Analyzing and Interpreting Data: Collecting, recording, and sharing observations.

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K-2.SEP.5

Using Mathematics and Computational Thinking: Recognizing ways that mathematics can be used to describe the natural and designed world(s).

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K-2.SEP.6

Constructing Explanations and Designing Solutions: Using evidence and ideas in constructing evidence-based accounts of natural phenomena and designing solutions.

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K-2.SEP.7

Engaging in Argument from Evidence: Comparing ideas and representations about the natural and designed world(s).

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K-2.SEP.8

Obtaining, Evaluating, and Communicating Information: Using observations and texts to gather and communicate new information

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